I love the titles from this company, but what they all seem to lack is, for lack of a better word, length. Theres a solid game here, from resource management to factory production to technology research to a simple combat system and even a tourist management system, the diversity of tasks to do is amazing.
However, there just doesnt seem to be any icing on this cake. Several objects descriptions are longer than the space given for them, and there is lack of a scroll feature to view the remaining text. There is no way to assign particular tasks to individuals or which materials go where (which, for a more casual player is the way to go, I admit, but for me personally, I would like to micro-manage my residents tasks and my resources so my fastest workers could work where I need them most in an area and my production lines could be streamlined). To clarify what I mean by "which materials go where," Im talking about the ability to assign certain, for example, fields to certain factories, and assign certain residents the task of transporting the goods around.
One of the biggest nails in the replay-ability coffin by far is the lack of different or random maps. The map you see in your first play through is the map you get in the second. I see no good reason for this other than to have a level playing field for high scores; Id rather be able to experience something new and exciting than be able to fairly brag about my score.
There are several more micro-management factors that could be added, like disallowing tourists from purchasing things from your resource production/manufacturing facilities. I already mentioned the ability to assign particular jobs to particular residents. The level up system could be a bit less random, perhaps give the player the option to assign a certain number of stat points or make the randomness reflect what the resident has been doing, i.e. if they were part of X percent of away teams, their stats would weigh more toward health/ability/exploration than the stats would toward work and vice versa.
Tourists could be made to favor certain things depending on the species theyre from, like one could favor the snowy biome and snowmen more than another and one might prefer the ivory statue to a playground and such. Which resort or landing pad they choose could be determined by these factors.
Now, Id like to clarify, by all means, these changes should not impact the current playability of the game; casual gamers should still be able to not care about a tourists particular interests or what their particular residents do or how their characters level up, etcetera. But there should be the option to control these things, to fine tune how your world functions to make it work better. With all that said, the biggest thing that should be implemented is the different or random maps, that would make this game really worth the four dollars, everything else would drive up sales amazingly. Heck, with improvements like these and a higher resolution, this could be a full fledged pc release for at least 20$. Anyway, I hope the devs get around to reading this, and I hope this helped anyone unsure of purchasing the app.
Bottom line, try the lite version a few times before buying this (and I really mean a few times, to get the feel of the repetitiveness of replays). Its a great game thats just suffering from a lack of micromanagement, diverse replays, and polish.
Twistedlink07 about Epic Astro Story